#ifndef __RESOURCE_H__
#define __RESOURCE_H__

#include "../Header.h"

#if CURRENT_PLATFORM == WIN
#	define BASE_PATH	../../../
#else
#	define	BASE_PATH
#endif

typedef struct _Vertex
{
	Vector3 m_Pos;
	Vector2 m_UV;
	Vector3 m_Normal;
	Vector3 m_BiNormal;
	Vector3 m_Tangent;
	Vector4 m_Color;
}Vertex;

class Resource
{
protected:
	__int32_ m_ID;
	__bool_ m_IsLoaded;
	__bool_ m_IsDelUsed;
public:
	Resource();
	~Resource();
};

#endif